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ProcedureEngine Class
Execution engine for RuleProcedure object
Inheritance Hierarchy

Namespace: FlexRule.Procedural
Assembly: FlexRule.Procedure (in FlexRule.Procedure.dll) Version: 0.0.0.0 (0.0.0.0)
Syntax
C#
public sealed class ProcedureEngine : ActiveElementEngine

The ProcedureEngine type exposes the following members.

Constructors
Properties
  NameDescription
Public propertyContext (Inherited from ActiveElementEngine.)
Public propertyControlledMode
When set to true, executor waits on each element and Next must be called
(Inherited from ActiveElementEngine.)
Public propertyElapsed
Execution elapsed amount
(Inherited from ActiveElementEngine.)
Public propertyExecutorSetup (Inherited from ActiveElementEngine.)
Public propertyIsRunning
If engine still is running true, otherwise false.
(Inherited from ActiveElementEngine.)
Public propertyNotifications
The notification of the engine to store all the notices
(Inherited from ActiveElementEngine.)
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Methods
  NameDescription
Public methodCancel
Cancels the running engine execution
(Inherited from ActiveElementEngine.)
Public methodDispose (Inherited from ActiveElementEngine.)
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodNext
Next element to execute
(Inherited from ActiveElementEngine.)
Public methodReset
Brings back the engine in the state of before initialization and execution
(Inherited from ActiveElementEngine.)
Public methodRun(IDictionaryString, Object)
Runs the provided model
(Inherited from ActiveElementEngine.)
Public methodRun(Object)
Run the engine
(Inherited from ActiveElementEngine.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Events
See Also